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Once Human Fragrant Cape (Isles of Abyss) – No Haywire Weather, Resources & Dangers

LiveUpdated 2026-10-23 · Game v3.1.1Sea 1 of 5 · starting area

Short answer: Fragrant Cape is where every Isles of Abyss character starts, and it is the only sea with no Haywire weather. Use it to gather basic supplies, search stranded wrecks and follow the main quest that teaches you to build your first ship.

Weather: no Haywire zone

C1start
No Haywire weather
effect
None. Fragrant Cape is the one sea of the five without a Haywire Zone, so there is no weather debuff to counter here
plan
Use the calm to stock food and gear before you sail into the other four seas, each with its own Haywire weather

How the four Haywire seas compare: Isles of Abyss map.

Resources

C1gather
basics
Basic supplies along the shore, plus stranded wrecks to search
beachcombing
Sand holes, bubbling holes in shallow water and gaps in the rocks hold seafood and other pickups; drift bottles can contain treasure maps, books or ship blueprints
wood
Trees for your first wooden hull: How to build a ship
settlement
A fisherman NPC with side quests (fish into fuel, Fish Paste) and a shop that sells blueprints test-server report

Dangers

C1hazards
Giant Squid
A large sea creature you can meet once you put to sea (exact spawn areas not confirmed yet). Its tentacles grab your ship and hold it still. Shoot the tentacles and it lets go and flees. It can also climb aboard through gaps in the hull one player report
sharks
Sharks track you and attack between pauses; a Harpoon Cannon can hit through the water surface. Which seas they spawn in is not confirmed yet
beachcombing
Some pickups pinch or cut; Sea Urchins prick you when you gather them
swimming
Seawater is polluted, and deeper water is more dangerous: Diving guide
night
More dangerous enemies show up on the islands after dark test-server report

What’s here

C1terrain
terrain
Flower fields, coconut groves, rocky shallows, city ruins and stranded wrecks
start
The starting island and the first main quest, which walks you through building a ship
names
Island and POI names aren’t published yet; this section grows when they are

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